Thursday, 26 March 2015

Environment paintings (2)

Environment painting (continuation)


Third scene/environment painting


Concept work of the interior


Final version of the interior design.

There were improvement in the house (detailing in more details) and for the last interior painting, this was rather difficult since I needed to change most of the assets I had (new ground tiles, portraits and paintings on the right side etc). However, it is important to have different scenes rather than sticking to same scenes over and over again, which will make players rather bored of this piece,

Thursday, 19 March 2015

Environment paintings (1)

Environment paintings


This painting is the main background which will be implemented in each scene to give dreamy & kind of vortex feeling where it seize the attention. Unfortunately, the middle part will be covered with other environment arts which will be on top of the main background painting. However, it is a good practice and still be able to use it in the interactive piece.


The first scene environment painting


Second scene environment painting

I'm trying to put different types of objects in each scene so it won't be dull or boring for players to play this piece, for example, first scene will have bunch of street lights and second scene will have fountain in the middle of the path etc.

Wednesday, 11 March 2015

Character choices & works

Character choices and iterations.

This character concept design is to represent the lying down/badly injured version of Dr Jekyll to grasped the attention of audiences 'why is he lying down with puddle of blood?'

This will be the character which the player can move it by clicking the mouse button within the walk-mask/ground tile so they wouldn't just wonder around the entire background painting. This character is the representation of the soul (probably from Dr Jekyll) with no memories.


Bunch of different colours for the character to see which one fits the most + different shapes as well (some are think and some are thin etc).

Thursday, 5 March 2015

Start creating assets (5)

These are the concept arts of the isometric interactive piece I am thinking of creating. 


First iteration of the isometric background. I just wanted to progress as much as possible so later in the future, I just need to make few adjustments and adding few more assets to make this piece more artistic.


Concept work of interior of the house which the character will go inside and roam around to find his objective(s). It is at a very simple stage, only done by black and white but just to get the feeling how it might turn out later on.





Also, decoration for the wall inside of the house is also necessary and these paintings are some of the assets which I have created to see if it fits the victorian era of paintings

Sunday, 1 March 2015

Start creating assets (4)

Also, if there is going to be an interaction, which I have made some concept arts for it (bits/drops of blood) I need to think what will happen after the interaction. What I was thinking the most was to create some sort of chat box with character and text explaining the situation.

First iteration of the chat box

After the first iteration, obviously, changes were needed to make it visually more distinct.








This is a button when the player clicks, the chat box disappears and moving on to the main interaction.